telepath: (Default)
Charles Xavier ([personal profile] telepath) wrote in [personal profile] saltburnmods 2025-04-13 03:00 pm (UTC)

danger room

The Danger Room
ROOM DETAILS:
Entering through the doors, the main room looks a little like a computer lab. Though thankfully, for the technologically challenged, the controls can be voice activated, giving people the opportunity to air their demands aloud. The room is surrounded by glass walls, giving occupants an unrestricted view of the dark void below. At the center of the room is a lift, large enough to fit a dozen people, and the only way to head down to the training grounds.

When the lift doors reopen, they'll find themselves in the middle of a large, circular room. One that's as big as needed for whatever plans were shared. (Don't ask how it changes size.) Once inside, the walls begin to shift and change, structures and obstacles forming as an all too solid simulation of their selected training environment.

...that include enemies appearing from the walls, slipping in to reality, and ready for battle. Capable of changing size and shape, they can adjust themselves to suit whatever simulation is in play. But given that they're also all too capable of adapting on the fly, make sure you have the danger level set correctly. Once they start coming for you, they're not going to stop. And those powers and skills you rely on? Those enemies may very well end up impervious to them, by the end.

Probably best make sure you set some safe words before you start.

ROOM LOCATION: A basement level room that looks an awful lot like a bunker entrance.

ANY NOTES: Waivers are provided upon entry to the room. Ignore the smallprint and just sign them, please.

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